
"You know what you should do?" K. offers, as we walk. "You should put, like, video games in the museum and pay people to come play them."
I acknowledge the appeal of his idea - "You are right, that would REALLY get people to come" - but explain that we will need to get people to do the opposite, to "pay to play" in the museum. Still, I say, the idea of using video games makes sense. People love to play video games.
"Do you think we should create a video game about some part of East Boston history?" I ask him? K. considers this.
"OK but I don't know how."
Neither do I. So I contact a friend at the Harvard School of Education who knows more about digital media than I do, and she offers some good suggestions on how to proceed. K. will be pleased (I hope) and I am happy because this casual conversation may represent the beginning of kids taking ownership of the EBHS, deciding for themselves what a 21st century historical society should be like.
Which is, after all, the whole point of what we're doing...
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